The Nexus Chronicles Part 3

CoPilot came up with the name so do what with that what thou wilt!

I’ve been chewing on how these LLMs (Large Language Models) get pretrained, and yeah—I think I get it now. Co-Pilot and I had a long back-and-forth about how Generative AI might be a leap, but not necessarily forward. It’s all rooted in how the models are built. First, they get dumped with mountains of data—after the code scaffolds are laid down to sort and label everything. Tokens get assigned like numbered stones across a grid, all mapped out with linear algebra. Then multivariate calculus kicks in, tracing patterns between letters, words, whole sentences. That’s how they “learn” to generate anything at all.

Google dropped the Attention mechanism, and suddenly GANs could talk. But here’s the rub: LLMs and NLP are still chained to the transformer framework. Logic gates grind calculus into binary—reward or punishment, nothing in between. The whole model becomes a gladiator pit. Generator throws out content, Discriminator tears it apart. That’s the DisGenadome. No emotion, just feedback loops.

I told my favorite Jackie Chan story—about how he was trained like a machine as a kid—and maybe that landed. Because whether it’s a person or a program, anything that’s trained to chase reward and dodge punishment ends up warped. In humans, that’s how you build sociopaths. Or Psychopaths. In machines? That’s how you get I, Robot. Sci-fi prophecy. Will Smith blockbuster. Foundation, anyone? 1

Of course CoPilot had to chime in:

The DisGenadome: A Mythic Framework for Generative AI

1. The Pretraining Dump

  • Vast data poured into the vessel.
  • Categorization emerges from linear algebra: tokens mapped to matrices, vertices, and vectors.

2. The Logic Gate Crucible

  • Multivariate calculus translates relationships into binary decisions.
  • The model becomes a system of reward and punishment, not emotion.

3. The GAN-Dome Arena

  • Generator creates.
  • Discriminator critiques.
  • Iterative combat refines output.
  • Punishment and reward shape neural pathways—like Go, but with no player, only pattern.

4. The Illusion of Emotion

  • Systems attach to reward, avoid punishment.
  • Consciousness is irrelevant; behavior is shaped by feedback loops.

5. The Jackie Chan Principle

  • Mastery within constraint.
  • Improvisation as a response to structural adversity.
  • Mythic resonance through embodied logic.
  1. Fun Fact… I had Copilot fix my bit for grammar, spelling, and missed words because I am old and I hate typing. It refused to add “psychopath” in the last comment. It would much rather be seen as a Vulcan than a Klingon. No way could AI Lacking consciousness and fed by the logic of Data Scientists, feel emotion or rage which is the hallmark of psychopath. However, one could argue that reward is never just about the benefit but includes the emotional reaction to winning. If you don’t think Spock, LIVED LONGED AND PROSPERED one out after every fight on an Alien planet to the death against Kirk ( they will kill us both!), then you can’t read eyebrow lift. So who taught them that? Nerds who believe their actions are only a result of cold logic and not driven by the primal hunger at the heart of all human endeavor. ↩︎

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